cd ~/code/chromium_git/chromium/src
ninja -C out/Release_GN_x64 cef
Where to build the binarieas
はWhere is the source code
と同じにしておく$(SRCROOT)/
に変更するmkdir -p ${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/Contents/Frameworks
cp -n -R ${BUILT_PRODUCTS_DIR}/../../../Release/cefclient Helper.app ${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/Contents/Frameworks/cefclient Helper.app | true
cp -n -R ${BUILT_PRODUCTS_DIR}/../../../Release/Chromium Embedded Framework.framework ${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/Contents/Frameworks/Chromium Embedded Framework.framework | true
NO
に変更するPrivacy - Camera Usage Description
とPrivacy - Microphone Usage Description
を追加するconst int argc = 4;
const char *argv[argc] = {[[[NSProcessInfo processInfo] arguments][0] UTF8String],"--use-mock-keychain","--enable-media-stream","--disable-gpu-compositing"};
CefSettings settings;
settings.windowless_rendering_enabled = true;
CefString(&settings.cache_path) = cache_path;
CefBrowserSettings browserSettings;
browserSettings.web_security = STATE_ENABLED;
browserSettings.webgl = STATE_ENABLED;
browserSettings.plugins = STATE_ENABLED;
browserSettings.javascript = STATE_ENABLED;
browserSettings.windowless_frame_rate = 30;
Using QtWebEngine on the Mac App Store
Even if work is done to bypass the App Store's restrictions, that would not guarantee correct behavior of the library.
"ffmpeg_branding":"Chrome",
"proprietary_codecs":True
def GetRequiredArgs():
in /code/chromium/src/cef/tools/gn_args.py
$ cd /Users/imfinity/-dir/chromium/src/cef/tools
$ ./make_distrib.sh --ninja-build --x64-build
/code/chromium_git/chromium/src/cef/binary_distrib/
cef build from source : generate xcode project
Offscreen rendering is not supported.
Software snapshot will not capture elements rendered with hardware acceleration (WebGL, video, etc).